The first sight of V'Ger would come when the Enterprise passed through the outer cloud. As the cloud layer began to thin, the crew would see a bizarre semi-metallic surface appear. As they moved across it, more and more detail would become visible.

The first sight of V'Ger would come when the Enterprise passed through the outer cloud. As the cloud layer began to thin, the crew would see a bizarre semi-metallic surface appear. As they moved across it, more and more detail would become visible.

Richard Taylor, art director for Star Trek: The Motion Picture, and his team were responsible for the design of the mysterious entity knows as V’Ger (in early stages of production written as “Vejeur”). Taylor brought in artist Tony Smith to help with the conceptual design, and it was Smith who did the original drawings of the exterior of the entity.

Taylor designed V’Ger with the idea that the entire object would never be seen. “It was to be a dark object not some light covered mothership from Close Encounters. It’s always more mysterious to show less and leave it to the imagination,” explained Taylor. “There’s a part of V’Ger toward the tail section where there is a huge sphere that rotates and in the center of that sphere is the old Voyager 6 probe. Our V’Ger design is much more complex and much more mysterious. For one thing, it would have been a lot more interactive with the Enterprise.”

The vast maw at the back of V'Ger would have opened in a complex pattern before pulling the Enterprise toward a giant sphere in the centre. Just as it looked as if the Enterprise was going to crash, a perfectly shaped opening would have appeared.

The vast maw at the back of V'Ger would have opened in a complex pattern before pulling the Enterprise toward a giant sphere in the center. Just as it looked as if the Enterprise was going to crash, a perfectly shaped opening appeared.

Once the Enterprise had pulled through the maw, it would have been towed trough a series of enormous corridors as it moved into the first antechamber. The crew would be able to see swarms of energy beads moving around them.

Once the Enterprise had pulled through the maw, it would have been towed trough a series of enormous corridors as it moved into the first antechamber. The crew would be able to see swarms of energy beads moving around them.

V'Ger would have been constantly studying the Enterprise and displaying information on the walls around it. Shapes in the wall would have echoed human forms such as eyes.

V'Ger would have been constantly studying the Enterprise and displaying information on the walls around it. Shapes in the wall would have echoed human forms such as eyes.

V'Ger would finally deposit the Enterprise in a vast chamber behind a spider's web of energy. In front of the ship would be a tube flanked by a hedge wall where the memory wall sequence would originally have taken place.

V'Ger would finally deposit the Enterprise in a vast chamber behind a spider's web of energy. In front of the ship would be a tube flanked by a hedge wall where the memory wall sequence would originally have taken place.

Taylor’s philosophy was to make V’Ger a living machine. “It would have ‘morphed’ and on the inside the walls would have been iridescent and changed as the Enterprise moved past them. You would have seen images of the Enterprise along the walls because it was being analyzed by V’Ger and there would have been parts of walls that would break apart like a flock of birds or a swarm of insects,” explained Taylor.

The swarms would go from one place to another and reassemble. You could think of the particles as digital energy or digital information. I wanted it to be a very metamorphical and very mysterious place. For the exterior of the thing one of the design concepts I had was to photo-etch thin metal plates so that the outside surface would have multiple levels which would continually move creating different patterns. We found a material that you could apply like paint that when heated with warm air from a blower would change color. It had an iridescent color quality that I was looking for like a beetles’ back or butterflies wings. I wanted V’Ger’s skin or surface to change color near the Enterprise as it moved over the surface. I wanted the image of the Enterprise to be left like glowing phosphor images along the walls of V’Ger.

The director’s edition of Star Trek: The Motion Picture, released in 2002, featured a somewhat different transformation scene at the end of the film than what was released in 1979. Richard Taylor explained what the original plans were for the evolution of V’Ger into a higher lifeform. “What we had storyboarded was that the whole V’Ger craft unfolds and turns into this incredible object in space. That effect would have started where Kirk, Spock, McCoy and the Voyager 6 was and would have radiated outward from there through the ship. There would have been this change that goes through V’Ger’s interior and then to the outside, unfolding into a big flower kind of thing with all these radiating colours and such.”

V'Ger's transformation as imagined by David J. Negron Sr.

V'Ger's transformation as imagined by David J. Negron Sr.

Brick Price, whose company, Brick Price Movie Miniatures, was brought in by Robert April on The Motion Picture, worked on the V’Ger model, at least some of the early stages of it when Richard Taylor was designer.

The model they started in August of 1978 looked like a cigar with a maw that opened up. They disliked that design because it was too much like “The Doomsday Machine” and there was already enough trouble with the script being so similar to that episode and “The Changeling.”

“But we did a lot of tests working with the textures like paint, colour and light, things of that sort,” said Price, “and it wound up with a very organic art deco look to it.”

Taylor was an avid deco fan. That one might have been interesting had they gone with it. It would have had a bubble on it and the Voyager craft would have been on an island underneath one of those. The whole skin surface was sort of iridescent. But then Paramount decided to have miles nad miles of white and not let people know what it looked like exactly. Ours was really bizarre and all convoluted with things hanging off it. So every time it changed hands it changed completely. Taylor’s original interior concept of V’Ger was extremely complex. You can see all sorts of actual light functions and all sorts of spheres representing the V’Ger concept of life.

“I think V’Ger more than anything was incredibly compromised because the effects had changed hands and they had to come up with their own solutions in a very short period of time,” said Taylor. “Doug[las Trumbull] was not going to use my solution because that model had not been built. We had built test pieces and had done extensive tests of processes we were going to use when we finally began construction. I was told Trumbull described the exterior as a ‘weird fish.’ That’s a pretty subjective description…. I don’t think many would agree.”

My point was that one would never really see the entire shape of V’Ger because the ship was so big — it really wasn’t that important. Just show glimpses of the exterior and let the audience’s imagination do the rest.

Robert Abel & Associations, however, had overstretched themselves and Paramount lost confidence in their ability to deliver the movie’s visual effects in time for its release. The studio thus handed control to Douglas Trumbull, who divided work on V’Ger between two teams — his would deal with the interior while John Dykstra’s people worked on V’Ger’s exterior. In this area all the work that the Abel studios had done was abandoned and the two teams set about developing entirely new concepts. The highly respected artist Syd Mead was brought in who worked with Dykstra to design an entirely new version of the giant craft.

Probably a Mike Minor sketch of V'Ger produced for Star Trek: Phase II

Probably a Mike Minor sketch of V’Ger produced for Star Trek: Phase II

The model of V’Ger that they built was never seen in its entirety but it was an incredible beast. It was sixty feet long and Dykstra remembered that even constructing it in time posed logistical problems. “We were building the model on one end of the stage and photographing it on the other with a black curtain between the two — that was the unique approach to doing the work. We had three crews working eight-hour shifts in order to get that work done.”

The situation was complicated because the camera had to record several passes over the model at very slow speeds. Some of the passes took as long as eighteen hours and if the motors failed (which they often did) they had to be recorded again from scratch.

Trumbull’s team, handling the interior of V’Ger, considered several different approaches — possibly using matte paintings or some kind of laser scanning effect — before settling on a conventional model. Most of the design work was done by Syd Mead. His designs followed Trumbull’s brief, which called for six-sided summetry.

When it was filmed, the model was filled with smoke to give it the right sense of scale. The walls were originally illuminated with miniature light bulbs, which were built into the model. However, when it came to the filming they were too big to be convincing. Greg Jein, who had built the model, suggested the solution to the problem: drill hundreds of holes in the model and run figer optic lights behind them.

Concept art by David J. Negron Sr.

Concept art by David J. Negron Sr.

The major reason Trumbull took on the shots inside V’Ger was that he was also filming a new sequence in which Spock explored the inside of the vast machine. His Spock spacewalk replaced the “memory wall” sequence that the Abel studios had originally planned and had been filmed during first unit photography. Trumbull did not feel he could make the sequence work with what had been shot without spending an insane amount of money.

The wire work that had been filmed on the stage as awkward and unwieldy. There were even problems with reflections in the spacesuit faceplates. Instead Trumbull pursued director Robert Wise to let him shoot a new sequence, which he designed himself. The storyboards were worked up by Tom Cranham, with several artists including David Negrón Sr. and Robert T. McCall developing concepts for the things that Spock would see. The spacesuits were completely redesigned and built at Apogee.

The final effect — when V’Ger disappears leaving the Enterprise in orbit around Earth — was specially designed so that it only expanded horizontally, insuring that it could not be mistaken for a conventional explosion. Incredibly, all these shots were completed in time for the movie’s premiere and the world was so impressed with what it saw that the Trumbull/Dykstra team was jointly nominated for an Academy Award.

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